![]() There is a lot more like damage on gear if its wet or shot off a guy etc. That covers some of the biggest elements. ![]() It was getting dark and I was getting tired, I placed my head on 5.0.5's stomach, falling alseep instantly. I sit next to him and play in the flowers with him, he made me a (F/C) flower crown and I made him a blue one. He looks at me and makes happy bear noises. The lighting and textures are all redone too to make it a consistent image and a bit warmer in colour with less blurry distant textures etc. Blue bear' I say walking towards him with a smile. It's now using assets and elements from Arma IIIs engine like volumetric clouds. ![]() Before it was just in piles on the ground all bunched up. They're also changing how loot spawns in and i can now be ANYWHERE. ![]() Their plan is to make every single building open for looting. That's the hope anywayĪll buildings now will be enterable where in the mod it was certain buildings. They might still be glitchable (is that a word? :/) but far more of a threat to people. The Zombie AI has been massively reworked, Before they just followed you and weren't really a threat and could be easily glitched and avoided, now they follow you closer and are a tad bit smarter in their pathing. The zombies also got new animations and model rigging to make them far less CPU intensive to render and thus the whole game overall runs better Now they have (I think) all zombies spawning on the map when it loads up to avoid these things. The mod had zombies load in when you entered a certain radius and it caused major lags and you could see if other players were in a city or area if zombies were in it without you being there.
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